In-depth Guide and Analysis to Gold in Dota 2

Many players will ask this question whether they are supports, carry , offlane etc...
                                             

How do I get more gold in Dota 2?

Gold is an essential resource in Dota 2, with Gold you can acquire expensive items to dominate your opponents, get wards for map control and having timely buybacks to save your barracks from destruction.

First we have to understand the concept of Gold in Dota 2. In this Article I will cover on Reliable / Unreliable Gold and Gold regarding Hero Kills and Assists.

Part 1 - Understanding about Gold


It is not that simple as to killing Heroes or Creeps will get you gold but what are the types of Gold you can get? What are the other ways to get gold and which is the best way to get them?

Types of Gold

There are two types of Gold in Dota 2 

Reliable Gold
Unreliable Gold

- Facts about Reliable Gold 

  •You WILL NOT LOSE Reliable Gold when dying
  •You use Reliable Gold last when buying items 
  •You use Reliable Gold first when Buying Back
     •Can only be gained by
                 1) Killing / Getting Assists Heroes
                 2) Shared Gold from Towers (Not the lasthit)
                 3) Shared Gold from Roshan (Not the lasthit)
                 4) Hand of Midas 
                 5) Track Gold 
                             
 - Facts about Unreliable Gold

• You lose only Unreliable Gold when dying
• You spend Unreliable Gold first
• Can be obtained by

             1) Killing Creeps , Wards , Neutrals, Last hit on Tower / Roshan
             
             2) Gold per Second [ You get 1 Unreliable Gold every 0.6 Seconds]
             
             3) Skills such as Goblin Greed and Devour 
                                                       
             4) Selling items


Note : Buying and Selling Items


It is a known strategy that you can buy and sell items in the Side Shop as done by DK.Burning and other players to make use of the Regeneration Items in the Side shop (eg. Buying a Ring of Health for 9 Seconds and selling it away will allow you to regenerate a total of 45hp for free). There is a drawback to this strategy. If you were to spend Reliable Gold to buy the Ring of Health in the Sideshop and selling it, it will convert your Reliable Gold to Unreliable Gold which may affect certain scenarios. Do take note of this that buying and selling items in the side shop is not entirely 'Free'.


How do I check how much Reliable Gold and Unreliable Gold I have?

                         


Hover your mouse over your Gold in-game.


Spending Gold & Saving up Gold

So how can we use this knowledge to our advantage? Lets focus on this important difference between Reliable and Unreliable Gold

You will only lose Unreliable Gold when you die !

One technique we can use is for us to note around how much Unreliable Gold we have and how much Reliable Gold we have left. In certain situations it can be helpful to us.

1) When we are dying.

It is a strategy to buy items or to use our gold before we die to reduce the amount of Gold lost due to death, since we know that we will only lose Unreliable Gold due to hero deaths, we can spend up to all our Unreliable Gold only. This will allow us to keep a certain amount of Reliable Gold and not waste it to save up for our big items.

2) Planning ahead for big items. 

Assume that you are an Earthshaker saving for a blink but you realise that you are quite far ahead and need to buy some items such as Wards Dusts and Teleport scrolls etc. Watch you unreliable gold, try not to spend your reliable gold until you have your blink. Since you will not lose Reliable gold due to spending, you can use reliable gold to build up for your expensive items such as Blink Dagger.


Part 2 - Gold from Hero Kills


We now know that Hero Kills grant us Reliable Gold but the question is how much Gold do you get and how is Assist Gold split about?

The Formula to calculating the amount of Gold Gained for getting a last Hit on an enemy Hero is:


(Streak value + 200) + (Hero lvl*9)

Here's a Table showing what Streak Value is :


Example : Killing a Level 10 Hero with a Wicked Sick will grant : 625 + 200 + 90 = 915 Gold to the person who got the last hit of the enemy Hero.

Then what about Assists? 

An important note to know that only allied Heroes that are within 1300 Range within the Death of the Hero will get the Assist Gold [Excluding the killer]. This means that even if you dealt damage to the target and gold an Assist in your scoreboard, you will NOT get assist gold if you are not 1300 range within the target when he died.

How much Assist Gold am I getting?



Assist Gold is calculated differently from Hero kills, it is independent on the dying Hero's Streak meaning it doesnt matter if the dying hero has a Killing Spree or Beyond Godlike, your Assist Gold will still be the same.

Assist Gold is Dependent on 2 Factors :

          1) Number of Heroes sharing the Assist Gold

          2) Level of the dying Hero

The formulas are:


1 Hero nearby : 125 + (12 x Enemy Hero's Level)
2 Heroes nearby : 40 + (10 x Enemy Hero's Level)
3 Heroes nearby : 10 + (6 x Enemy Hero's Level)
4 or 5 Heroes nearby : (6 x Enemy Hero's Level)

This shows that the more Heroes getting assist gold on the same kill the lesser each player will get.

A graph will better explain this


Table :

(Click to Enlarge)
Graph:


As observed from the graph:

      • The difference between having 1 & 2 Assist Hero is significant
      • The difference between having 3 & 4 Assist Hero is significant
      • Going for Higher Level heroes grants more assist Gold.

Lets look at another set of data regarding TOTAL assist gold depending on how many nearby allied Heroes sharing the Assist Gold 



Click to Enlarge



Graph showing Total Assist gold gained for each Hero Level




The graph shows that the TOTAL Amount of Assist Gold earned by team differs greatly dependent on the target's Hero Level.

Observation made:


•  At Level 6 and above, having 2 Assist Heroes grants more total Assist gold than 1 Hero
•  At Level 6 and above, having 4+ Assist Heroes grants more total Assist gold than 3 Hero
•  At Level 11 and above, having 4+ Assist Heroes grants more total Assist gold than 1 Hero
•  At Level 16 and above, having 3 Assist Heroes grant more total Assist gold than 1 Hero
•  At Level 20 and above, having 4+ Assist Heroes grant more total Assist gold than 2 Heroes
•  Having 2 Assist Heroes ALWAYS grant more total Assist Gold than 3 Heroes

How this information can be useful to you is very limited though. An example could be your Sand King is close to a Blink and you as another support could consider moving 1300 range away if the kill has already been 99% ensured in order for your other support to get more gold. Or when your team is behind by quite a bit you want to maximise your entire team's gold by going for more 4-5 man ganks after certain levels.


Conclusion


Having better understanding of the concept of Gold in Dota 2 is important and works hand in hand with understanding the act of obtaining Gold itself from farming. There are many guides on farming and I will soon cover farming on this blog. So do check back !




4 comments:

EebstertheGreat said...
This comment has been removed by the author.
EebstertheGreat said...

An important thing to understand about the assist gold calculation is that the "number of nearby heroes" counts ALL heroes, including the killer. So if the killer gets the kill from more than 1300 range away and one ally is within 1300 range, that ally will get the "one hero assist gold," while if the killer is within 1300 range and one ally is also within 1300 range, that ally will get the "two heroes assist gold." So in both cases in that example only one player will get assist gold, but that player will get more gold if the killer is far away than if it is close. So your graphs are not really accurate.

Feng said...

The graph is shown to depict the total assist gold and not total gold earned by the team . Yes agree that the calculation is taken that how many heroes are there in the area. I will add a note to take inform people . Thank you for your comment

EebstertheGreat said...

I don't know why my comments keep failing to go through.

Your graph is wrong. The killing hero never gets any assist gold, so the total assist gold earned by the team depends on whether or not the killing hero is inside the AoE. It is only possible to get the "one hero assist gold" if the killer is outside 1300 range and an ally is. But there are two ways to get "two hero assist gold:" either if the killer is outside the 1300 range and two allies are inside (in which case the total assist gold earned by the team is 80 + 20 * level, as your graph shows), or if the killer is inside the 1300 range and one ally is also inside (in which case the total assist gold earned by the team is 40 + 10 * level). So you would really need to have two graphs. Your graph is not consistent with either scenario: in the case where the killer is outside the AoE, it is impossible to have a "five-hero assist," whereas in the case where the killer is inside the AoE, it is impossible to have a "one-hero assist."

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